Work started on SJB Weapons Pack
Monday, 18 December 2006 18:24
Jackal326 has posted on the BI Forum'sBI Forum's informing us that he has started work on his SJB Weapon's Pack.



Well, I've begun work on optimising the weapon models (and textures) for Armed Assault. With some of developments recently (memory point named 'eye' to provide the game with the position for the 3D optics), I've started setting up the models for work on them with Oxygen 2. In the mean time, I've been trying my best with the current tools, and have made some slight progress. I've got the HANDGUNS to actually work ingame, they don't fire, but at least I've got the weapons to show up in the unit's hands, which is more than I can say for the rifle-type weapons. The handguns don't actually fire (at all), but getting them to show up is progress I'll take. Its probably less progress than others have made, but I'm happy with myself.

Obviously, once the tools are released, I'll be able to correct the selections, and get the models working. The config.cpp will be the hard part. I'm 99% certain it'll require a near-complete re-write. I just figured I'd post my "progress" and let you all know I'm still working on things on my end.

-Jackal326

You can visit their website at www.sjb.gotf.netwww.sjb.gotf.net.